Human team
Survive until the end of the round without letting the zombies close the distance.
Tornado × Igromir / Moscow / 2019
01 / Challenge
Visitors received mobile phones. Each participant controlled their own character while everyone saw the shared result on the stand display.
The system had to connect new players quickly, launch short rounds and operate continuously throughout the exhibition.
02 / Game mechanics
Survive until the end of the round without letting the zombies close the distance.
Catch the opponent before time runs out.
Each human–zombie pair played on a separate horizontal lane. Every pair contributed to the team's final result.
03 / Architecture
Smartphones acted as wireless controllers. The central computer received player input, synchronised characters, calculated results and rendered the game on the stand display.
A dedicated operator interface connected participants, launched rounds and quickly prepared the system for the next session.
04 / Technical delivery
AKTO delivered the game mechanics, smartphone clients, Wi-Fi networking, central game system and operator interface.
The visual design was supplied by the client.
05 / On site
We took part in installation with the contractor and supported the project throughout Igromir.
06 / Result
The project was delivered as part of a contractor's team. AKTO handled all software development, joined the installation and provided technical support throughout the event. Visual design was supplied by the client.
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