Interactive systems studio
Playable experiences for physical spaces.
We build multiplayer experiences, AR/VR and custom hardware systems — from a technical prototype to an on-site launch.
INPUTSYSTEMRESPONSE
Interactive experiences developed for
HYUNDAI
COCA-COLA
STOLOTO
PEPSI
CSKA
Technical delivery as part of contractor teams
01 / Featured projects
Complex mechanics.
Clear interaction.
Hyundai × CSKA / 2019–2020
A fan selected a player on a touchscreen. The system sent a recorded signature path to an industrial robot, which reproduced it on a physical card.
AKTO delivered the complete technical solution: interface, control logic and the software adapter connecting it to the robotic arm.
- Runs
- 6–7 matches
- Selection
- 7–11 players
- Result
- 5–10 seconds
INPUTTouchscreen→
SYSTEMRobot adapter→
RESPONSEPhysical autograph
View case →
ON SITE / TYUMEN / 2018
Russian Esports Cup
A networked AR game for two, a mobile AR photo experience with game characters, and a four-player cooperative VR shooter.
AKTO handled full development, collaborative installation and technical support throughout the two-day event.
- Networked AR
- Mobile AR
- 4-player VR
View case →
GAME CAPTURE / 2019
Tornado × Igromir
Visitors split into human and zombie teams. Each pair raced on its own lane: humans tried to escape while zombies tried to catch them.
Up to six smartphones connected over Wi-Fi to one computer. An operator managed the sessions through a dedicated interface.
- 6 players
- Wi-Fi input
- 4 days live
View case →
02 / What we build
Not a stack of technologies.
A working system.
01
Playable brand experiences
Single- and multiplayer games, competitions, leaderboards and mechanics designed for high visitor throughput.
PLAY
02
AR / VR experiences
Augmented reality, VR simulators and distributed experiences for exhibitions, presentations and brand spaces.
SPACE
03
Hardware integration
Robots, cameras, Kinect, sensors, touch panels, smartphones and custom controllers in one architecture.
HARDWARE
04
Production for agencies
Technical feasibility, tender prototypes, white-label development, documentation and support for installation teams.
PARTNER
03 / More projects
Different forms of interaction.
A predictable result.
Pepsi / Kinect
Movement becomes a branded shadow.
Kinect captured one visitor's movements and drove an interactive on-screen silhouette in Pepsi's visual style.
1 participant / body tracking
Stoloto / VR
Hit the marked ball with a virtual bow.
The player had to find the marked ball and hit it with a bow in VR as quickly as possible.
HTC Vive / speed challenge
Coca-Cola / Interactive photo frame
Choose a scene and create a branded photo.
Visitors saw themselves on screen, switched between visual scenes and created a finished Coca-Cola Vanilla photo.
Camera / touchscreen / output
Russian Post / Multiplayer
Two postal workers race for speed.
Two participants controlled characters from smartphones and competed in a short game session.
2 players / mobile input
04 / For agencies and production teams
A technical partner you can bring in before the pitch.
We validate the concept, uncover technical constraints and build a prototype before the project enters production.
We can work as an independent studio or as an invisible part of your team.
Discuss a project under NDA →
01NDA and white labelWe work inside your team while keeping your end-client relationship intact.
02Pre-pitch feasibilityWe identify risks, propose the architecture and give a realistic delivery range.
03PrototypingWe validate the core mechanic before full production.
04On-site handoffWe prepare builds, operator tools and documentation for the installation crew.
05 / How we work
From an idea
to an on-site launch.
- 01Define the challenge
We define the user action, venue constraints and expected result.
- 02Validate feasibility
We select the architecture, hardware and critical technical decisions.
- 03Build a prototype
We test the core mechanic before full production begins.
- 04Develop the system
We build the user application, backend and operator tools.
- 05Launch the project
We test the hardware, join the installation and support the system during the event.
06 / Original projects
We build more than brand experiences.
The studio's original games are released under a separate brand. They demonstrate our experience in game mechanics and complete product development.
Games division →