Interactive systems studio

Playable experiences for physical spaces.

We build multiplayer experiences, AR/VR and custom hardware systems — from a technical prototype to an on-site launch.

Visitor playing the Stoloto VR game
ON SITE / VR ACTIVATION STOLOTO
INPUTSYSTEMRESPONSE

Interactive experiences developed for

HYUNDAI COCA-COLA STOLOTO PEPSI CSKA
Technical delivery as part of contractor teams

02 / What we build

Not a stack of technologies.
A working system.

01

Playable brand experiences

Single- and multiplayer games, competitions, leaderboards and mechanics designed for high visitor throughput.

PLAY
02

AR / VR experiences

Augmented reality, VR simulators and distributed experiences for exhibitions, presentations and brand spaces.

SPACE
03

Hardware integration

Robots, cameras, Kinect, sensors, touch panels, smartphones and custom controllers in one architecture.

HARDWARE
04

Production for agencies

Technical feasibility, tender prototypes, white-label development, documentation and support for installation teams.

PARTNER

03 / More projects

Different forms of interaction.
A predictable result.

Pepsi / Kinect

Movement becomes a branded shadow.

Kinect captured one visitor's movements and drove an interactive on-screen silhouette in Pepsi's visual style.

1 participant / body tracking
Stoloto VR archery game

Stoloto / VR

Hit the marked ball with a virtual bow.

The player had to find the marked ball and hit it with a bow in VR as quickly as possible.

HTC Vive / speed challenge
Coca-Cola Vanilla interactive photo booth

Coca-Cola / Interactive photo frame

Choose a scene and create a branded photo.

Visitors saw themselves on screen, switched between visual scenes and created a finished Coca-Cola Vanilla photo.

Camera / touchscreen / output

Russian Post / Multiplayer

Two postal workers race for speed.

Two participants controlled characters from smartphones and competed in a short game session.

2 players / mobile input

04 / For agencies and production teams

A technical partner you can bring in before the pitch.

We validate the concept, uncover technical constraints and build a prototype before the project enters production.

We can work as an independent studio or as an invisible part of your team.

Discuss a project under NDA
01NDA and white label

We work inside your team while keeping your end-client relationship intact.

02Pre-pitch feasibility

We identify risks, propose the architecture and give a realistic delivery range.

03Prototyping

We validate the core mechanic before full production.

04On-site handoff

We prepare builds, operator tools and documentation for the installation crew.

05 / How we work

From an idea
to an on-site launch.

  1. 01Define the challenge

    We define the user action, venue constraints and expected result.

  2. 02Validate feasibility

    We select the architecture, hardware and critical technical decisions.

  3. 03Build a prototype

    We test the core mechanic before full production begins.

  4. 04Develop the system

    We build the user application, backend and operator tools.

  5. 05Launch the project

    We test the hardware, join the installation and support the system during the event.

06 / Original projects

We build more than brand experiences.

The studio's original games are released under a separate brand. They demonstrate our experience in game mechanics and complete product development.

Games division

07 / Start a project

Tell us what needs to happen.

A few sentences are enough. We will clarify the venue constraints, validate feasibility and propose the next technical step.

We work with brands, agencies and production teams. White-label delivery and NDA engagements are available.